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This focus on faster movement affects every level of the character design, right down to what he wears: “If his armor gets too heavy, obviously he starts to get into War’s territory.” This became an even greater concern as Madureira realized that loot was going to become a major gameplay element for the sequel. He’s very agile, very quick, very aggressive, whereas War was a little more reactive.” Madureira’s excitement is evident in his voice as he describes the dark new hero: “I like those kinds of characters, so it’s perfect.” We gave Death movements more like an assassin or a rogue. “War was a very stoic, slow-moving, hulking, massive warrior. “We wanted to get basically as far away from War as you can,” Madureira says. “We knew roughly what playstyle and what personality they would have at that time, since we were planning to do all four.” Digging into those early pieces, one character stood out as someone who would give the sequel a truly unique feel from the original: Death. “The earliest vision for Darksiders was to play the four horsemen cooperatively, so for our pitch and prototype, I had already loosely concepted all four of them,” Madureira explains. During our recent trip to Vigil, we talked to Madureira about the process of creating this new character and dug up some old sketches of the character. Not satisfied to send gamers on another adventure as the hulking War from the first game, Joe Madureira and the team at Vigil instead went back to the early concepts they had sketched out for the other three Horsemen of the Apocalypse to find a new lead character. if you like this kind of game, you will enjoy it and in its best moments it will be great, just sometimes expect some boring segments and a bad port.Darksiders II is breaking what some would consider rule number one for video game sequels: Never change the main character. the game is just inconsistent in almost every aspect. it has a lot of problems, but sometimes i just couldnt stop playing because it was so amazing, but sometimes it was really boring and i didnt really want to play it. the aim redicle feels like a cheap port, and there are barely graphics options. the aim redicle is just bad, and its a shame they released it. your horse is also pretty useless as you barely use him. the open world is useless and doesnt make any real purpose. the game tries to make a cool universe but it fails. voiceacting is also for the most part bad. the running animation is pretty bad though. combat animation are good, though they can be better. finishers look great and opening doors is also pretty cool. because the enviroment looks good, it makes up for it a bit, but when theres a cutscene and you have close-ups on characters and objects, you see how bad textures and character models are.the animations are inconsistent. every boss fight feels unique, even though they dont really innovate. they are just thrilling and really fun to do. the best thing about the game is the boss fights. and combat system is overall great, but like the puzzles, it gets tedious near the end of the game. the music in the game is mostly good and pretty epic, though sometimes its a bit anoyying. sometimes they are good but some times theyre boring and not fun to do. some of the dungeons are also pretty atmosphereic and cool. some of the dungeons are also pretty darksiders 2 is overall a fun game, but it was pretty inconsistent. … Expandĭarksiders 2 is overall a fun game, but it was pretty inconsistent. Over all this is a solid game, not revolutionary, that is barely held back by the transfer from consoles to PCs. The controls have failed me more than once in a high stress platforming situation I often found Death doing the wrong context sensitive action in a lava-is-rising-you-need-to-get-out-now situation but never enough to cause a rage quit. The video options are sparse through and through, but seeing as this is a port, remains unsurprising. The map system is annoying requiring you to click and drag a small white box over the location, but these end up being only slight hindrances. In order to remap keys you actually have to go into the items screen. For some odd reason inventory is mapped to "o" and "i" just pauses. Without changing the focus i can see whole millimeter pixels in the shadows. The aesthetics in this game are very well done although disappointing because of the slightly below average port. The combat is reactive and fast pace, although I found everything to be a cake walk as soon as i built up some critical chance and got Achidna's fangs from the story-even on the hardest difficulty. This game's story is quite average with no new ground breaking or thought provoking moral themes, but it serves the purpose well. This game's story is quite average with no new ground breaking or thought provoking moral themes, but it serves the An all around time sink. |
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